Dead Monarchy Download Gratis

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About This Game

NOTE: Please be aware that Dead Monarchy is in a constant state of iteration and improvement. Currently there is only an autosave system. Autosaves will be deleted upon starting a new game or player defeat and there is no "manual" loading and saving. Autosaves are not guaranteed to work between major updates. Certain combat mechanics may also feel unfair, broken or too "hardcore". I'm only one guy and I can only test the game so much through public demos on IndieDB and internally. In order to get real feedback and exposure though, I need to involve the community as a whole and that's why I'm here now in Early Access. I've tried to be as detailed and transparent as possible, if you feel the game is not ready yet based on what I've mentioned below, it would probably be best to hold out and not buy the game yet. For those that do buy it to provide me with feedback and to help support ongoing development, you have my utmost gratitude. I won't sugarcoat things, not everything may be working as intended.

Dead Monarchy is a turn-based, tactical RPG with roguelike elements, inspired by games such as Battle Brothers, XCOM and Jagged Alliance. Equip your warriors with historically inspired weapons and armor and attempt to survive in a dying world overrun by all manner of monsters.

Currently the game consists of two layers. The "town" layer where you manage the player base and the "combat" layer where you engage enemies in turn-based tactical combat. As it stands, the core gameplay loop is to go out on a mission, gather resources, then spend those resources on upgrading buildings which in turn provide a variety of bonuses to your warriors. As you continue to upgrade your town and go out on expeditions, time will pass and the enemy will grow stronger and then will eventually attack your town. Failing a base assault without being completely wiped out will result in your building upgrades being destroyed.

This weakens the player and makes it harder for the player to achieve victory. To win the game in its current Early Access state, you must defeat all 5 Monarchs, one for each respective biome. This eventually results in a race against the enemy, with the enemy trying to wipe out your town and with the player trying to become strong enough to defeat all 5 Monarchs before getting wiped out.

  • Turn-based, tactical combat where the player can control up to 18 warriors at once. No longer do you have to justify to yourself for playing with a small party of 6 poor souls against the world. Combat is phase based, meaning all units within a faction act before the next faction goes however movement is based on action points allowing movement multiple times in a turn.

  • Counter attacks and attacks of opportunity, ranged combat, synergistic abilities, flanking, action point system, positional bonuses and elevation tiles that influence hit chance.

  • 45 abilities divided into 9 weapon types. Sword, hatchet, mace, claymore, greataxe, warhammer and rapier. There are then 2 ranged weapon types, longbow and crossbow. Each weapon type has 5 unique abilities assigned to it.

  • 50 unique armor sets currently implemented which make up the 20 tiers of standard armor and 30 rare cultural armor that the player finds out in the world. Standard armors have 6 color variations, cultural armor has 3 color variations. An armor set consists of the helmet and the body armor (torso to legs). Plenty of armor sets to come in the future.

  • 5 unique biomes to fight in, with each biome containing its own environmental hazards. Combat maps also have partial random map generation. Rocks, trees, environmental hazards and singular elevation tiles are all randomly generated using an algorithm.

  • 65 monsters of which 60 have unique monster models. Not all unique monster abilities are animated yet, so there could be some confusion when it comes to "feedback" during combat.

  • Assume leadership over a town. Decide where you want to send an expedition team to scavenge, based on the rewards and resources that the different biomes offer. Use those resources to upgrade your town buildings to prepare your warriors against the eventual town assaults and to give them the necessary support to hunt down the Monarchs.

Dead Monarchy Studios is me, I'm just one guy. I'm a solo developer and a gamer who's been chasing a lifelong dream of creating a RPG that I could live in. I was born and raised in Australia and I spent my childhood playing games. Dead Monarchy is my passion project and it has been influenced by games such as Battle Brothers, XCOM and Jagged Alliance. I plan to develop Dead Monarchy for several years, even after release. If I don't, then I'll see you at the stake.

Kevin. 7ad7b8b382

Title: Dead Monarchy
Genre: Indie, RPG, Strategy, Early Access
Dead Monarchy Studios
Dead Monarchy Studios
Release Date: Jun 2019


  • Requires a 64-bit processor and operating system
  • OS: Windows 7
  • Processor: Intel Core2 Quad Q9400 2.66 GHz
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 660
  • DirectX: Version 11
  • Storage: 6 GB available space
  • Sound Card: Sound Card Compatible With DirectX.
  • Additional Notes: 64-Bit Only, storage will increase as the game is updated.


General Update #8: Interface Overview:

Hey guys,

Just letting you all know that the eighth video for the combat tutorial series is live on YouTube. This video goes over the combat user interface in detail. Towards the end of the video, I also explain how to speed up combat and show what it looks like in general.

Eight video is up:

Kevin.. General Update #1: Huge Thanks!:

Hey guys,

I would first like to say THANK YOU to all those that have joined the Steam community and wishlisted my game! It is extremely encouraging for me to see a small community form around this game and to also see that there is some interest in it.

Prior to Steam, I have been quite inconsistent with my updates because I am a solo developer that also has to balance multiple day jobs. That being said, I'll do my best to keep you guys informed now that the game is more or less "official". I've decided to split my updates into two types of categories. Development updates will solely focus on any development progress and general updates will contain more or less everything else.

To kick things off, I have started on the video tutorials for Dead Monarchy. There is a written tutorial in the game, but these video may be easier to process. I will first focus on the combat side of things and then shift to the base management aspects.

First video is up:


. General Update #3: Hit Chance:

Hey guys,

Just letting you all know that the third video for the combat tutorial series is live on YouTube. This video covers hit chance, critical chance, the flanking system and briefly touches on the elevation system.

Third video is up:

Kevin.. General Update #6: AP System:

Hey guys,

Just letting you all know that the sixth video for the combat tutorial series is live on YouTube. This video covers the AP system that Dead Monarchy uses. At first glance, most viewers would draw parallels between the modern XCOM games and Dead Monarchy since there is a blue grid outline and separate phases for each unit, however there is a bit more flexibility in terms of how many actions you can perform per turn. The "AP System" allows you to move or perform as many actions in your turn so long as you have the Action Points for it.

Sixth video is up:

Kevin.. General Update #5: Opportune Strikes:

Hey guys,

Just letting you all know that the fifth video for the combat tutorial series is live on YouTube. This video covers "Opportune Strikes", which is basically Attacks of Opportunity for when you leave or pass by an opponent's Zone of Control. This video also covers the counterattack system that utilizes "Opportune Strikes" as well.

Again, thank you all for the continued support, seeing the wishlists and community steadily grow is really motivating for me.

Fifth video is up:

Kevin.. General Update #4: Morale System:

Hey guys,

Just letting you all know that the fourth video for the combat tutorial series is live on YouTube. This video covers the Morale system and the various scenarios in combat that can affect the Resolve stat.

I'd also like to thank all the community members for posting questions and feedback, it helps creates some buzz around the forums and I really appreciate that. It's nice to come back from my day job or night job now and to see some more interest :)

BIG thanks to the steam group "Turn-Based Tactics" for mentioning Dead Monarchy in their weekly news :)

Fourth video is up:

Kevin.. General Update #2: Stamina Management:

Hey guys,

Just letting you all know that the second video for the combat tutorial series is live on YouTube. Also thanks for the continued support, it's really nice to see the amount of wishlists steadily increase everyday.

Second video is up:


. General Update #7: Elevation System:

Hey guys,

Just letting you all know that the seventh video for the combat tutorial series is live on YouTube. This video covers the Elevation system in depth. I previously mentioned how hit chance is affected by elevation but there are also other factors that are influenced by elevation.

Seventh video is up:


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