Title: DROD RPG: Tendry's Tale
Genre: Adventure, Indie, RPG, Strategy
Release Date: 12 Feb, 2016
DROD RPG is not an RPG. It is better than an RPG.
In DROD RPG, you have stats, health, gear, and the like. And combat is resolved by just pitting these stats against each other, but it is still not an RPG.
For when you boil it down, every enemy has a certain amount of attack, defense, and you have the same. So knowing those stats, you know how much health you lose to fight that enemy. Thus, every enemy is essentially a door that costs health to get through.
And now you understand DROD RPG. It is a resource management puzzle game. You explore each level as much as you can, trying to plan out how to increase your stats and spend health wisely, fighting as few enemies as possible until you have found enough upgrades to render the HP costs trivial. It is a tense, careful game of you weighing your options as much as you can before you make a few moves to get some upgrades and then mop the floor mostly clean for the rest of the filthy lucre. The DROD half of the game shows up in a few gate, force arrow, and trap door puzzles here and there, and the puzzle design is quite good, though they are not the focus.
The only downside to this design is if you played poorly, you usually have to restart the entire floor. The main game is balanced such that even if you scraped by the last boss with about 3 HP remaining you can still come out ahead on the next floor, so you do not need to break out a spreadsheet to play everything super optimally, but if you screw up, you'll usually have to roll back pretty far. That's not that bad a thing; most of the time is exploration and planning. Once you know what to hit, you can redo a floor pretty quickly.
There is one fairly lengthy campaign, broken into two halves with a reset in the middle, with the second half having hugely different design from the first, almost like going from Ys 1 to Ys 2, but the basics are the same. Once you finish with that, you can download custom campaigns from the developer's website, or make your own.. I like puzzles and I like RPG games, so I thought I might like this one. I was wrong.
The game is a resource optimization game, where the resource to optimize is your hit points. The combat is entirely deterministic, with tooltips telling you how much HP you will lose fighting the monsters. So if you see a 15HP health potion behind a wraithwing that will take 23 health to kill, optimal strategy is to ignore it until you have better weapon and\/or ATK and\/or defense. So far so good -- but now suppose the wraithwing is guarding a door which will cost a yellow key to enter. Is it worth paying a net 7 HP plus a yellow key just to see what's on the other side? You can't tell except by trial-and-error.
In my ~1 hour of play I managed to get into a situation where I didn't have enough hitpoints to kill anything else, so game over, start from the beginning and play better this time. The intended playstyle seems to be (1) learn where the good pickups are (2) use your knowledge to plan an optimal route (3) win. But that's not the gameplay I was expecting -- to me trial-and-error is the antithesis of puzzle games and redo-from-start is the antithesis of RPG games. So a "no" from me. Play the other DRODs instead, they are pure puzzle.. DROD RPG was a mistake.
I like the DROD series, in concept. And then they go ahead and create puzzles that are just too difficult for me, and I can't skip them. I never got past the 2nd to last area of The City Beneath, they always do this.
DROD RPG is like a standard DROD game, except the enemies don't move, ever. When you bump into them or run your sword into them, you start a back and forth of damage until one of you dies. You can get stat ups and better gear in the dungeon. For the most part, it's interesting and somewhat fun.
Except it's way too easy to play the game in such a way that the game becomes impossible and you have to restart a room, a floor, even the entire game. There are far too many ways for you to dead-end yourself. The difficulty spikes make it easy to lose all your health. Keys are a limited resource that also make it easy to get locked out of rooms and secrets. And if you want to be thorough and get most of the secrets too? Forget it, even more difficult.
I've restarted the 6th floor at least 5 times, restarted the game once, and no matter what I do I keep running into brick walls because of the game design. I wouldn't recommend this game to anyone who isn't pursuing a room by room walkthrough, which doesn't exist and wouldn't be that fun anyway. I've given this game enough chances, I'm uninstalling it.
Sorry Caravel Games, but DROD RPG is bad. And I'm less likely to buy games in the series past TCB since your design polices have gone downhill as the years have gone on.. Worthwhile game offering what it says on the tin, not going to blow your socks of but want some challenge and brain training then worth the price
https:\/\/youtu.be\/i2RoOLMzVZ4<\/a>. One of the things I really liked about the first 2 DROD games was that each puzzle presented you a simple screen with all of the information needed to solve it. When you finished a room it was really finished and you felt good. This game, and the most recent DROD installments, are missing this feeling. You aren't solving rooms anymore you're solving whole levels. I got to Rule 6 and just got too frustrated to keep playing; I was no longer solving a puzzle I was going through trial and error. The difference between the two makes or breaks a puzzle game.
I want to state for the record though that I have bought every DROD game to date and that DROD II is one of my favorite games of all time so I hope people don't take my critique of this game too hashly.. Worthwhile game offering what it says on the tin, not going to blow your socks of but want some challenge and brain training then worth the price
https:\/\/youtu.be\/i2RoOLMzVZ4<\/a>. DROD RPG <3. Great game indeed. Have to figure out the best way to get through all the doors and monsters. Using least of health and keys.
Friendly interface with unlimited undo in the room and fast save\/load helps you concentrate on solving.
While your action is mostly just move in the 8 directions with occasional opportunity to use som a helper item it still provides plenty room for thinking.. Don't be fooled by the name: this game is not an RPG. It is first and foremost a puzzle game. The title isn't misleading though: DROD has become synonymous with excellency in puzzle games, and RPG means it will appeal to every fan of min-maxing or theorycrafting one can usually find in RPGs.
This is a numbers game wrapped in a pleasant interface, an original soundtrack and a deep backstory sprinkled over all the DROD games. This game is story heavy for a puzzle game, but story light for an RPG: there is no complex story to read or numerous anecdotes and side-quests. The story elements are delivered through voice acting and will make you love Tendry for is panache !
The game is best enjoyed with at least two playthroughs. Saving often and backtracking is an inherent part of the gameplay. You have to strike a balance between going forth to gain knowledge of level layout and going back to better optimize your road.
The DROD series is user content friendly and DROD RPG is no exception: if you liked the game, you can get more !
I highly suggests you visit the official website caravelgames for a...
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